Raiders of Mizburgh
RAIDERS OF MIZBURGH
You are a knight of Mizburgh. All your knight buddies have left to plunder other towns, and they've left you to defend the city. This game was completed within 24 hours of work, spread across 6 days. It's an entry for MizJam1: a gamejam where each game uses the same art assets. These assets were provided by the amazing Kenney. If you're into game development but don't know him, do yourself a favor and check out his website.
GOAL
Protect the treasures of Mizburgh from the looters. Enemies will try to take the amazing treasures, like the diamond, the crown, and the cyclops' eye. I don't know why they kept the eye, but whatever.
Stay alive, and keep at least 1 treasure in the city. Endure 10 waves of enemies, upgrade your skills between waves, and emerge victorious.
CONTROLS
Button | Action |
WASD/Arrow keys | Move around |
Aim | Mouse |
Select sword/shield | 1 |
Select bow | 2 |
Attack | Left mouse button |
Block (shield) | Right mouse button |
SOURCE
If you want to check out how the game works, take a look at the source code at https://gitlab.com/peterofferman/mizjam1_peterofferman.
Many of the implemented solutions are hacky, quick ways to get stuff done. It's a gamejam game after all. If you have any questions about the game and its development, let me know.
ABOUT ME
My name is Peter Offerman, and I make video games for fun. Because I'm unable to support myself and my family with this amazing hobby, I make a living by programming business software.
peterofferman.com
Twitter.com/GamesByPeter
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Release date | Aug 21, 2020 |
Rating | Rated 3.8 out of 5 stars (4 total ratings) |
Author | Peter Offerman |
Genre | Action |
Made with | Godot |
Tags | 2D, Archery, Hack and Slash, Perma Death, Pixel Art, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Subtitles |
Comments
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Around wave 4 they stop bothering with the treasure and just try to avenge their fallen comrades.
At wave 7 my game was getting sluggish.
At wave 10 my browser was unhappy.
Thanks for letting me know. The game's a submission for a gamejam. I've heard these problems before, but wasn't in time to fix them anymore. Not sure if I ever will, either.
is good
Thanks 🙂